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Eclipse + WebORB + AIR for Android + Google App Engine + AMF Options · View
plasmaphonic
Posted: Sunday, July 11, 2010 7:06:06 PM
Rank: Newbie Coder
Groups: Member

Joined: 7/10/2010
Posts: 1
Points: 3
Location: Auburn Hills, MI
I'm seeing a lot of discussion here related to my title for this post.

What I'm trying to do is decide between the following:

1. Use GraniteDS and it's Gas3 feature to integrate AMF with J2EE implementations of Google App Engine, and AIR for Android (using the .SWC controls)

2. Knowing little about WebORB, but excited about what I'm reading here, use WebORB in conjunction (plugin?) with Eclipse J2EE edition, to implement all my Java Persistentce API + XMPP and AMF to increase the performance of my Gaming and other implementations.

I don't do real-time gaming (I'll wait for Flash Player 11 3D for that), but right now I need turn-by-turn gaming, not as fast of requirements as I see it are:

- Eclipse IDE using FlashBuilder4 Plug-in, Google App Engine Plug-in, and AIR for Android Plug-in
- Implement AMF using Google App Engine is the Primary Goal here

Can someone assist me in the direction I should take?

Thanks.
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